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PSN Whispers in the Walls: Update 35.1: Hotfix #2


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PSN Whispers in the Walls: Update 35.1: Hotfix #2 

PlayStation Specific Notes:

  • Fixed purchases made via the PlayStation Store not showing up in your account if that same item/pack had been purchased on another Cross Platform Save account after linking. 
    • Players who were affected by this will now see the missing items in their account after downloading this Hotfix and logging in.  

Changes: 

  • Tusk Dargyns will no longer spawn in the Plains of Eidolon during Saya’s Vigil Quest. 
    • Killing these airborne enemies can be a challenge for new players, so we have removed them as they could prevent players from progressing through the Quest. 
  • Players with Overguard are now immune to the slow effect from enemy Necramech’s Necraweb ability. 
  • Slightly turned down the Grimoire’s projectile firing and impact sounds. 
  • Tweaked Konzu’s transmission timing when completing Eidolon Hunt Bounties. 

Cross Platform Save Change:

  • Changed how the Synkra Syandana is delivered based on Cross Platform Save linking status: 
    • Prior to this Hotfix, the Syandana was exclusively rewarded for including an email address in the Console “Account” tab in Settings. Now, once a player has linked a Console account, they will automatically receive the Synkra Syandana instead of going through the aforementioned steps. 
      • Note: Console players who have not linked accounts will still be able to receive the Synkra Syndana by adding their email address in the “Account” tab in Settings (full steps on how to do so here). 
    • Moving forward, the email address option will no longer appear for Cross Platform Save Console accounts. This is so that we can prevent potential issues associated with being able to change your email address to something other than your PC account’s address (which is required to retain your PC login access). 
    • For Cross Platform Save players who have not received their Synkra Syandana after attempting to update their email address before this Hotfix, the Dante Unbound Update in March will deliver it to you once it has launched.

Fixes: 

  • Fixed Overguard earned on Warframe in Duviri from the Killer’s Confidence Decree causing players to be indefinitely invulnerable in the Undercroft. 
    • Now, Overguard earned from the Decree will be cleared from Warframe after entering the Undercroft. 
  • Fixed Lohk Surges not spawning in Zariman missions when started from the Chrysalith immediately after completing the Angels of Zariman Quest. 
    • This also resolves being unable to progress in Bounties that had the “Find and activate X Lohk Surges”. 
  • Fixed Companions being able to pick up Keyglyphs in the Anchorhold, which would prevent Squads from being able to interact with the terminal to begin the search for the Netracell. As reported here: https://forums.warframe.com/topic/1381469-unable-to-proceed-past-1st-room-in-netracell-mission/
  • Fixed the Munio, Mirror Defense mission not counting towards the “Crystal Clear” Nightwave Act (Complete 3 waves of Mirror Defense). 
  • Fixed case where pre-New War players replaying the Vox Solaris Quest could matchmake with post-New War players after selecting a Bounty in Fortuna. 
  • Fixed Clients being unable to use the interactable Blinkpads in Open Landscapes. 
  • Fixed casting Grendel’s Feast on the Dax Equitem in Duviri causing the Dax to disappear off his Kaithe, rendering the fight impossible to complete. 
    • To prevent similar issues from occurring, the Dax Equitem is now properly immune to Warframe CC abilities as intended for a mini-boss. 
  • Fixed unread Clan/Alliance Inbox messages at times causing players to be unable to login. 
  • Fixed Clients at times falling out of the map after rush chomping while Maw Feeding in Duviri. 
  • Fixed being able to pull out a fishing spear while Titania is in her Razorwing form, causing the player to lose functionality. 
  • Worth noting that she was never able to actually use the spear in this form, as intended.
  • Fixed the Railjack Cephalon Blueprint still being available for purchase in the in-game Market. 
    • Since the Whispers in the Walls Update, the Blueprint is now sent via Inbox message after starting the Rising Tide Quest from the Codex - so there is no longer a need for it to still appear in the Market.
  • Fixed physics getting whacky after using Qorvex’s Chyrinka Pillar to dive into a Sanctuary Onslaught portal or to approach the closed Fortuna elevator doors in the Orb Vallis. 
  • Fixed the Shard Hex and Shard Bane Ephemeras not properly reflecting the correct yellow color of embedded Amber Archon Shards. 
  • Fixed Translocators (where enemies spawn from) in The Index missions creating a huge field of low-rest blue particles that hang in the air indefinitely. 
  • Fixed extreme blowout VFX after equipping the Bloodshed Sigil on both the front and back of your Warframe and setting its colors to white. 
    • We’re aware of a similar issue occurring with the Catena Prime Ephemera. 
  • Fixed the Legacy Mastery Sigil not appearing correctly for certain Legendary Mastery Ranks. 
  • Fixed a crash after placing a Domestik Drone in the Orbiter and going to the Drifter Camp Captura Scene. 
  • Fixed a script error in Zephyr’s Tail Wind ability. 
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Heh def ran into that Mirror Defense bug.   Also it should be changed to do a Full rotation to C.   Why stop at 3 rounds when there are juicy rewards at the 4th round???  It would help newbs get that stuff.   Thats what I did for that Task.  Recruited a group for a one time C rotation @ Labs to try to get a Grim mod.  

Speaking of... when will grim mods be 100% at rotation C?   20+ mins for a 2% drop is horrible.  I don't even understand why its so rare,  the Grimoire isn't required to do anything... its just a weapon.   I got lucky and got a good mod right off the bat but I didn't use it for long.   Tennokai mods seem to drop way more often?  I got a couple right off the bat there to and haven't needed to farm for more.  

I really don't understand why Grim/Tennokai mods aren't in the cavia store.  

I like Sanctum Lab Mirror defense a hell of a lot more than Tyrana's Pass Mirror.   Knowing C rot will most likely end in failure with nothing else really to show for your effort just feels horrible and prevents people from doing deep runs I think.

Alchemy is pretty freaking awesome but man the RJ Volatile pressure valve mechanics should be toned down A LOT.   Alot of people have no idea how it works,  Its hard to coordinate valve mechanics so you usually get multiple people activating valves which is to much.   Then when you need to drop pressure not enough people hit the valves and just hopping around hitting them 1 at a time isn't fast enough lol.  

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After maxing out cavia after release, after the whisper event,  I still love Sanctum Lab bounties almost as much as Zariman bounties.  Survival needs tweaks (its a perfect time to explore but that tanks your air supply).   Theres alot of tiles and space still.   Spawn mechanics on mites and whisper kids can still be fubar.   But the missions and tiles are fun.    The hack mechanic is horrible lol.  I didn't think it was possible to be worse than narmar hacking.

I think if Whisper kids dropped a 5k Voca like Angels do I would end up really liking Sanctum Labs.   Long term I think it needs some extra rewards in the stores.   Kuva, Slivers 4 Rivens,  Relic packs.   There are melee arcane adapters you can grind for and those are great but you don't need tons of those.   

Edited by (PSN)AbBaNdOn_
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Glaive and secondary still don’t work at all. Dual wielding is broken; causing the Glaive detonation to either not happen, and/or randomly turns Incarnon on/off, or trying to detonate it just sets the secondary alt fire off. Only way Glaive detonates properly is switching from Primary to melee. Completely defeats the purpose of duel wielding. Please address this.

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